COMPUTATIONAL THINKING AND STEAM TO IMPROVE CRITICAL READING

Authors

  • Alexander Ruiz Agudelo
  • Ricardo Alexis Pabón Formotes

DOI:

https://doi.org/10.56219/trascendere.v6i2.5313

Keywords:

critical reading, computational thinking, STEAM, Moodle, Scratch

Abstract

The objective of the study was to help students at the San Gil Rural Education Center improve their computational and critical thinking skills. It also aims to strengthen their digital skills and talents. For this reason, the course "Critical and Computational Thinking with Scratch and the STEAM Model" was created, available on the Moodle platform. Accordingly, one general objective and four specific objectives were established. The general objective focused on strengthening students’ critical thinking abilities. The specific objectives addressed four key areas: first, identifying strengths and weaknesses in critical reading skills; second, designing a strategy that integrated technological components such as Moodle, Scratch, the STEAM model, and computational thinking to promote critical thinking; third, implementing the strategy by incorporating the aforementioned elements; and finally, evaluating the impact of the implemented strategy and the level of improvement in critical reading competence. The methodology used in this study followed a mixed-methods approach with a correlational scope. This was deemed the most appropriate, as it allowed for practical development within the selected context and aligned with the research objectives. In conclusion, the integration of technological tools through the STEAM model and computational thinking had a positive impact on students, leading to a significant improvement in their critical reading competence.

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Author Biographies

Alexander Ruiz Agudelo

Institución Educativa

San Agustín,

Norte de Santander

Colombia

Ricardo Alexis Pabón Formotes

Institución Educativa

Eustorgio Colmenares Baptista

Norte de Santander

Colombia

References

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Fernyo, M. M., Medina León, A., Medina Nogueira, Y. E., & Vera Mora, G. (2020). Moodle: Entorno virtual para el fortalecimiento del aprendizaje autónomo. Uniandes Episteme, 8(1), 137–152. https://revista.uniandes.edu.ec/ojs/index.php/ EPISTEME/article/view/1971/1462

Guiza, R. R. (2019). Implementación de tecnología educativa para el desarrollo del pensamiento computacional en instituciones del sector público Colombia [Proyecto de investigación, desarrollo tecnológico, innovación o creación]. Universidad de Santander.

Hernandez, R., & Mendoza, C. P. (2018). Metodología de la investigación: Las rutas cuantitativa, cualitativa y mixta. McGraw-Hill Interamericana.

Martínez, S. L. (2020). Estrategia pedagógica con base en el pensamiento computacional para el mejoramiento de la comunicación asertiva a través de Moodle con los estudiantes de grado tercero [Tesis de maestría]. Repositorio Institucional de la Universidad de Santander. https://repositorio.udes.edu.co/server/api/ core/bitstreams/a1fef7a1-b6be-49af-8707-704ad0106e1b/content

Morales, Y. A. (2018, enero). Revisión teórica sobre la evolución de las teorías del aprendizaje. Revista Vinculando. https://vinculando.org/educacion/revision-teorica-la-evolucion-las-teorias-del-aprendizaje.html

Pelejero, M. (2018). Educación STEM, ABP y aprendizaje cooperativo en tecnología 2° ESO [Tesis de maestría]. Repositorio Institucional de la Universidad Internacional de la Rioja. https://reunir.unir.net/bitstream/handle/123456789/6838/ PELEJERO%20DE%20JUAN%20MARTA.pdf?sequence=1&isAllowed=y

Published

2026-05-06

How to Cite

Alexander Ruiz Agudelo, & Ricardo Alexis Pabón Formotes. (2026). COMPUTATIONAL THINKING AND STEAM TO IMPROVE CRITICAL READING. TRASCENDERE, 6(2). https://doi.org/10.56219/trascendere.v6i2.5313

Issue

Section

Reporte de Investigación