GAMIFICATION IN EDUCATION: TRANSFORMATIONS IN THE TEACHING AND LEARNING PROCESS IN A CONSTANTLY CHANGING SOCIETY
DOI:
https://doi.org/10.56219/dialctica.v2i25.4010Keywords:
gamification, learning, methodology, technique, motivation, education, strategiesAbstract
Gamification has emerged as an active methodology in the educational field, transforming the process of school teaching and learning. This article explores how gamification, understood as the application of game dynamics and elements in non-gaming contexts, positively impacts students' motivation and participation. Throughout the text, key aspects such as the definition of gamification, its relationship with intrinsic motivation, its integration into the classroom, and the challenges and opportunities it presents in education are discussed. Gamification allows students to take an active role, facilitating knowledge appropriation and promoting the transfer of learning to practical contexts. By using digital or non-digital resources and designing progressive challenges, gamification not only enhances motivation but also fosters collaborative work and creative thinking in the classroom. However, the implementation of this methodology faces challenges, such as the need for digital literacy for both teachers and students, as well as the technological gap in certain contexts. Despite these challenges, the opportunities offered by gamification, particularly in its alignment with the Sustainable Development Goals and the 2030 Agenda, position it as a key tool in educational transformation. In conclusion, when applied appropriately, gamification can enrich school learning, motivate students, and prepare them for the challenges of contemporary society.
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